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Resolution is a typical 1080p, grass density is improved, while ambient occlusion, shadows and draw distances - though far from being on PS5 and Series X's level - hold up relatively well. The base PlayStation 4 is far from offering the best rendition of the game, but it holds up surprisingly well stacked up against the Xbox One version.
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Despite all of these compromises, you're looking at a 20-30fps experience - and even if the game does hit its performance target, From's signature inconsistent frame-pacing makes it look like it's running at a lower frame-rate anyway: the final nail in the coffin. Even at the near-to-mid range, you'll see enemies run at a unique frame-rate - much lower than the rest of gameplay - until they move within attacking range.Īll console platforms use this low-refresh animation trick to an extent, to improve and stabilise performance, but Xbox One takes it to a glaring extreme. In fact, one of the worst parts is the state of enemy animations.
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Our time with Xbox One revealed an exceptionally compromised release. Honestly, for anyone still toughing it out on a base Xbox One, I'd strongly recommend waiting for a hardware upgrade if you want the best first-time experience with this phenomenal game. The turnout is the worst looking version of Elden Ring out there.
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Watch on YouTube A detailed look at how Elden Ring checks out on the last generation of Xbox and PlayStation hardware. Worse still, visual features such as ambient occlusion and shadows are significantly dialled back on the base console - leaving scenes with a low-cast sun with an unusually sparse appearance. Grass density also uses the engine's very lowest setting (seemingly lower than low on PC) and ultimately it makes Limgrave look barren, lacking any depth. Just emerging to Limgrave, a low setting is used for environmental shadows. Again, developer From Software uses several tricks to try squeeze base Xbox into a playable state, at a reduced 900p resolution and 30fps frame-rate. We saw it during the network beta of course, so maybe we shouldn't be too surprised. That isn't hyperbole: Elden Ring on the base Microsoft machine is a profoundly unsatisfying experience - the version with the heaviest compromises in both playability and visuals. With current-gen console stocks thin on the ground, do you really need to upgrade? Bearing in mind the discourse surrounding Elden Ring performance, the prospects may not seem great but as it happens, of the four last-gen renditions available, PS4 Pro and Xbox One X aren't bad, the base PS4 is acceptable - and it's only Xbox One S that must be avoided. The dust has settled after Elden Ring's release and now there's a moment to check out the last-gen versions - the state of PS4, Xbox One, Pro and One X, and fundamentally, to see if any of these consoles can deliver a decent experience.
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